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Published July 30, 2018

Like so many of us, Nintendo defined my childhood, and at a time before the Internet, Nintendo Power helped shaped the energetic fanbase and video game journalism that so many of us live every day. For the 30th anniversary of the first issue of the magazine, I’d like to showcase how this monthly magazine helped define my relationship with gaming and art.

For those not in the know, Nintendo Power was the official Nintendo magazine that ran from 1988 till 2011, and was recently rebooted as an official Nintendo podcast. The very first issue of Nintendo Power came out in July 1988, featuring then current Super Mario Bros. 2 on the cover. However, I wouldn’t read my first Nintendo Power until a subscription was gifted to me for my birthday in January of 1992. When I held that first issue in my hands, featuring Castlevania IV on the cover, it’s hard to express just how powerful that magazine made me feel. I was now privy to the Nintendo inside circle. I knew all the strategies and codes from games of the day, not to mention news about upcoming games. In the age before the Internet, this kind of information was gold in the school play yard.

Subscription Page Nintendo Power Issue 34 March 1992
Nintendo Power Subscription Insert, Nintendo Power Issue 34, March 1992

I felt like I could almost plausibly claim that my dad worked at Nintendo. If you need further evidence of my pride in being a Nintendo Power subscriber, I cried inconsolably when I thought I lost an issue after bringing it in for show and tell. I found it the next day – turned out I just left it in my desk like a doofus.

Here are just a few of the things that made Nintendo Power special:

Video Game Walkthroughs

In an era where games didn’t hold your hand and actually asked you to read the game manuals, the walkthroughs in Nintendo Power were there to tell you where to go. Mind you, as a school age kid with no money and parents with a limited budget, more often than not they acted as gateways to knowledge for my next holiday list.

The spreads were gorgeous, utilizing game maps painstaking captured screen by screen, along with the ever-so-mystifying art from the games manuals. Even if I didn’t own 90% of the games featured in Nintendo Power, I still felt like I had a relatively intimate knowledge of what all the current games were about (and later in the age of emulation would be able to stoke my nostalgia by actually playing games I read about eons before).

Plenty of people adore old school game manuals for the art, and having a Nintendo Power subscription meant I was able to experience the art of oh so many concept artists, most of whose names I will never even know. I’m sure my early exposure to all this art was in large part why I am so into popular art today.

At any rate, they never gave a walkthrough for the entire game (except in their seperate player’s guides), just enough to tease you into wanting to buy the game and see what comes next. Clever bastards.

Final Fantasy Spread Nintendo Power Issue 14 July - August 1990
Final Fantasy, Nintendo Power Issue 14, July – August 1990

 

Mega Man 2 Strategy Nintendo Power Issue 34 March 1992
Mega Man 2, Nintendo Power Issue 34, March 1992

 

A Link to the Past Spread Nintendo Power Issue 34 March 1992
A Link to the Past, Nintendo Power Issue 34, March 1992

The Community

I know this “before the Internet” stuff is hard to grasp, but yes, there was a time when gamers around the world couldn’t connect in a heartbeat. While I knew plenty of other Nintendo fans at school, Nintendo Power was able to give me a glimpse into the lives and creativity of gamers from all over the place.

Player’s Pulse was a regular feature in the magazine, posting snail-mailed in letters, photos, fanart, poems – you name it. I must have submitted a handful of crude drawings over the years and was never featured – jerks.

Player's Pulse Spread Reader Submission Nintendo Power Issue 24 May 1991
Players’ Pulse, Nintendo Power Issue 24, May 1991

When high scores were still relevant and built-in video game achievement systems were still a dream, people used to compete in video games the old-fashioned way. For all that I know, competitions like this might have been the originator of the speed running craze.

The Power Players’ Arena was a feature where the editors of Nintendo Power issued video game challenges and dared people to compete. Please note the directions on how to take a quality photo of your CRT television using an old-fashioned film camera if you want to feel old (or young, as the case may be).

Power Players Spread High Score Challenge Arena Nintendo Power Issue 79 December 1995
Power Players Arena, Nintendo Power Issue 79, December 1995

So get this – before the Internet, you could pay exorbitant rates to speak to video game experts on the phone when you got stuck. These game gurus had encyclopedic binders full of video game secrets and strategies for the truly frustrated gamer. I’m sure they also worked hard to keep you on the phone as long as possible to milk a few extra bucks.

At any rate, Counselors’ Corner was a feature where they featured a few games each month, and threw you a bone with a few secrets here and there. I definitely recall finding a few nuggets in these sections, likely blowing my young child mind when I launched the game and found something I had completely overlooked.

Counselors' Corner, Nintendo Power Issue 56, January 1994
Counselors’ Corner, Nintendo Power Issue 56, January 1994

 

The Previews

If you didn’t have Nintendo Power or another gaming magazine before the Internet, the closest you might get to knowing about a game before it came out was probably from an insert in a current game or maybe a magazine ad. Nintendo Power kept you updated so you knew where to direct your hype.

Pak Watch, Nintendo Power Issue 79, December 1995
Pak Watch, Nintendo Power Issue 79, December 1995

 

Nintendo Ultra 64 Spread Nintendo Power Issue 79 December 1995
Nintendo “Ultra” 64 Preview, Nintendo Power Issue 79, December 1995

In a couple memorable instances, Nintendo Power subscribers even received VHS tape previews of upcoming games. I probably watched The Donkey Kong Country VHS preview at least a dozen times before eventually getting the game.

Donkey Kong Country Preview VHS
Donkey Kong Country Preview VHS

The Comics

While this wasn’t a recurring feature for the entire Nintendo Power run, the serialized comics they ran in their early days remain some of my fondest memories of my subscription. Featuring my favorite characters, I literally would be hoping and praying that my magazine would arrive TODAY so I could continue the story.

Two of the comic series, Super Mario Adventures and The Legend of Zelda: A Link to the Past are both available as trade paperback collected editions, and well worth your dollars!

Mario vs Wario Nintendo Power Comic Issue 56 January 1994
Mario vs. Wario. Nintendo Power Issue 56, January 1994
Star Fox Comic. Nintendo Power Issue 45, February 1993
Star Fox Comic. Nintendo Power Issue 45, February 1993

 

Simpler Times

To say that writing this post made me nostalgic would be an understatement. It makes me wistful for a time before the Internet, where you didn’t have to see shitty comments from gamers about every little development in the gaming industry, and every revolutionary game was a huge event. My subscription to Nintendo Power probably lasted 7 or 8 years, and while you may think I’m crazy, I relegated my entire collection to the recycle bin ages ago. Regardless, I’ll always have the memories of how a monthly arrival in my mailbox was a huge highlight of my young life.

Do you have any memories of Nintendo Power you’d like to share? Throw me a comment below!

All images from this post were taken from scans online at Archive.org.

I’ll leave you all with this magic eye I loved from the 50th issue special. Please note: I am not responsible if you break your eyes trying to experience the magic!

Mario Magic Eye Art Nintendo Power Issue 56 January 1994

9 Comments

  1. Mr. Wapojif Mr. Wapojif

    Didn’t have it in England, but I’ve seen the AVGN’s videos. Over here we had the mega Super Play, Digitiser, and N64 Magazine. They were epic! Really fantastic journalism. At a time, of course, when you had to wait a month to find out the latest gaming news.

    • The good old days. You guys have Edge though, which I love when I pick one up once in a blue moon.

  2. J J

    I never had a subscription to Nintendo Power but I would definitely read and re-read game manuals like the one to Diablo 1 when I didn’t have access to the PC or were told I had to go to bed. Is the podcast worth checking out?

  3. LightningEllen LightningEllen

    Oh so many nostalgia feelz! Probably my favourite thing about Nintendo Power was their E3 coverage of stuff. This was before I had access to the internet so I couldn’t watch the conferences online or anything.

    And wow! Technology sure has advanced a lot in my lifetime, eh?

  4. I remember the Howard and Nestor comic! Receiving that magazine in the mail was like the highlight of my month (well…along with Highlights magazine, too lol). Me and my brother always hoped there’d be an article in there to help us with our current game woe. I honed so many of my problem solving skills from gaming. Heck, I’ll still play The Adventures of Lolo 3 sometimes if I want to work on them.

    I can see the magic eye thing, but I can’t tell what I’m looking at lol. I think it’s either a mushroom or ghost from Mario :p

    • Hehe, it’s Mario. But yeah, it really was the only way to get those tips you desperately needed. I was remiss in not mentioning Nestor.

  5. Jo Jo

    OG Street Fighter. That was my jam.

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